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Scummvm vita
Scummvm vita












scummvm vita

Indirect touch now uses the pointer speed setting. It can be disabled and enabled in the control menu. (Vita) direct touch implemented on front panel.

scummvm vita

In this mode, the pointer speed setting affects how far the pointer moves in response to a finger movement.

scummvm vita

When "touchpad mouse mode" is on, both front and rear touch are enabled, and they are both in indirect mode, where the finger can be far from the pointer and still move it, like on a laptop touchpad. Note: When "touchpad mouse mode" is off, the rear touch is disabled, and the front touch is in direct mode, where the mouse pointer always jumps to the finger position, like on a mobile phone screen. This change is because many people find it annoying when they just hold the Vita and accidentally trigger rear touch events that move the mouse pointer. This option is now off by default, but it can be turned on easily in the options menu in the control tab. (Vita) rear touch is now enabled only when the new option "touchpad mouse mode" is on. Thanks to ScHlAuChi and Csnover for help and suggestions regarding usability of touch features. Enabling the option "touchpad mouse mode" enables rear touch with relative touch mode, but the front panel always stays in direct touch mode. (Vita) Always use direct touch on front touch panel. Before this, sometimes the mouse cursor was slightly shifted to the right of the finger in some graphics modes when using front touch. (Vita) improved direct touch accuracy in all screen modes. Select an action with the first finger and let go of the first finger to end the drag. The dual-finger drag continues since one finger is still down. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. Typical usage of dual finger drag and drop in FT: Hold down one finger over an object. Note the second finger can be anywhere, it doesn't have to be close to the first finger. When the last finger is removed, the left mouse button is released and the drag is over. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. This is useful for example in FT to bring up the action menu, or to scroll through the game list in the menu using the scroll bar. (Vita) Add 2-finger drag-and-drop touch motion. (Vita) Prevent jumping touch cursor on right click that was introduced with the drag-and-drop feature. More information about controls, including touch controls, is here: ScummVM is continually improving, so check back often.New improvements to touchscreen (drag and drop etc.): You can find a full list with details on which adventures are supported and how well on the compatibility page. ), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. Over time support for a lot of non-SCUMM games has been added, and ScummVM now also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5. And much later it gave its name to ScummVM ('VM' meaning Virtual Machine). SCUMM stands for 'Script Creation Utility for Maniac Mansion', which was the first game for which LucasArts designed this system. Originally it was designed to run LucasArts' SCUMM games, such as Maniac Mansion, Monkey Island, Day of the Tentacle or Sam and Max. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.














Scummvm vita